The Aurora Picture Show presents its 8th annual Media Archeology Festival from Thursday to Saturday. Admission is free and open to the public. Here’s the skinny from their e-missive.

Thursday, September 15, 8PM
Sniff with Karolina Sobecka
Location: Chick and Chica, 3710 Main Street

For the opening night of Media Archeology, Aurora invites everyone to midtown Houston for a unique shop window display sure to entertain. Sniff is an interactive projection where an animated CG dog follows the viewer, responds to gestures and forms a relationship based on the history of their interaction. Sniff was created with Unity3d Game Engine, which renders the dog in real time and allows it to dynamically change his behavior based on the video tracking data. In addition to the installation, the businesses of Main Street will offer special sales and free goodies to entice you to crawl the Main Street corridor.
Friday, September 16, 8PM
Performing and Playing in Bits with Robert Thoth
Location: The Menil Collection front lawn

For the second night of the festival, we invite you to another memorable night of Media Archeology at The Menil Collection. Houston artist Robert Thoth will present the live cinema performance “The Chip Tune Crooner” during which he will perform popular songs from the 1960s to 1980s which are accompanied by a low tech 8-bit orchestra created from vintage computer parts, complete with large pixel-art music videos projected behind him. In addition to Robert’s performance, Aurora will present a cornucopia of video games available to audiences to play and compete in a festive and larger than life capacity out under the stars.
Saturday, September 17, 8PM
Wizard Takes All with Eddo Stern
Location: The Orange Show, 2402 Munger Street

Commissioned specifically for Media Archeology, media artist Eddo Stern presents Wizard Takes All, for the final night of the festival. This is a live computer game performance that explores the relationships between scripted time and space, role playing, acting, audience/performer relationships, computer simulation and the boundaries between narrative and game-play. A single player/performer plays an all-powerful wizard who possesses boundless audiovisual powers. The wizard stands above a large group of avatar minions, uses hand gestures and chants which are analyzed by software and activated into visuals representing “magical powers” for the purpose of the game. Members of the audience, through the use of simple custom game controllers, control the actions of the mob. The wizard and the mob are engaged in an epic computer game battle that gradually builds in intensity as the performance develops towards a spectacular synesthetic climax.