Inspired by the original, trip-inducing “Dream Machine” made by Brion Gysin and Ian Sommerville in 1959, founders and creative directors Hannah Bull, Dom Bam and Black Cassidy have created an event that promises to impress with an array of interactive audio-visual installations by local artists. Now in its second year, this weekend’s Dream Machine gives tech-inspired and digital artists a chance to create installations for an audience.

“The way Dream Machine blooms every year is first, we find a warehouse we like, and then bring in our tech artists and ask them to pick where they’d like to plant their installation,” says Bull. “We take a barren warehouse and turn it into a digital, interactive playground.”

Installations at the event run the gamut from a floor-to-ceiling projection map and interactive games to a wall with simulated terrain manipulated by audience interaction, not to mention a contemporary reimagining of Gysin and Sommerville’s “Dream Machine,” intended to induce a sober hallucinatory state. Featured artists include Tim Steinke, Input/Output, Noah Wight/Cactus Bath, Victor Cisneros, Vincent Fink, Michael Blome, Darcy Rosenberger, Leckie/Trey German, Jonathan Paul Jackson and Lazybit.

-Us. performing at last year’s Dream Machine. Photo: Jean Velez

“Dream Machine is a collaborative effort of all the artists, musicians and the production team,” Bull says. “The final product is always a surprise at the end. It’s difficult to visualize these newly created digital-interactive art pieces and the splicing that occurs between our artists and musicians. It’s a sensory and tangible experience that just doesn’t work well on paper.”

In addition to stunning visual installations, Dream Machine will feature performances by Heavy, The Blue Bird, HescherWhit, SHMU, Children of Pop and GRRRLPARTS, as well as an art market with more than two dozen vendors.

Dream Machine takes place on Saturday, October 14 from 6 pm to 2 am at 215 Grove St. General admission is $20 and VIP is $40 with tickets available online.